{"id":817,"date":"2023-09-01T12:03:32","date_gmt":"2023-09-01T12:03:32","guid":{"rendered":"http:\/\/www.declareitspiritwear.com\/?p=817"},"modified":"2025-07-16T15:14:35","modified_gmt":"2025-07-16T15:14:35","slug":"how-publishers-use-in-game-drops-to-drive-esports-viewership","status":"publish","type":"post","link":"http:\/\/www.declareitspiritwear.com\/index.php\/2023\/09\/01\/how-publishers-use-in-game-drops-to-drive-esports-viewership\/","title":{"rendered":"How publishers use in-game drops to drive esports viewership"},"content":{"rendered":"
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Image credit: Valve<\/figcaption><\/figure>\n
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Very few innovations in the esports world have motivated hardcore games to convert to esports viewers quite like in-game item rewards, colloquially referred to as \u2018drops\u2019. Almost all major competitions have them: in League of Legends, VALORANT, Counter Strike, Rainbow Six, Overwatch, Rocket League, even Halo. <\/p>\n<\/p><\/div>\n

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Drops work by rewarding players with in-game items either randomly or after a certain number of hours have been watched of a given esport, or specific tournament. Viewers who watch the Rocket League Championship Series (RLCS), for example, can earn exclusive in-game items<\/a> for their cars. It can be as simple as a cosmetic attachment for your gun or as fundamental as a beta pass to a new game: in short, drops bring more eyeballs to a desired broadcast.<\/p>\n<\/p><\/div>\n

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As the practice has become more common, different publishers have introduced their own in-game item drop schemes to incentivise viewership.<\/p>\n<\/p><\/div>\n

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