Sonic Racing: CrossWorlds review – great ideas with questionable execution

My first Sonic game was Sonic Advance 2 for the Game Boy Advance, and I remember sinking hours into it. Immediately, the franchise was cemented as one of my all-time favorites, as I ran the loops, crashed into many a spike, and spring boarded between platforms. Any Sonic game I’ve played since both brings to mind comparisons to the classic game, and makes me yearn for it. Sonic Racing: CrossWorlds was no different.

As soon as I booted up the game on my Nintendo Switch and heard the familiar sound effects, I knew I was going to have at least some fun – it’s a new Sonic game, after all. I grew up on Mario Kart and was obsessed with Donkey Kong Barrel Blast for a period, so racing games are my bread and butter in many ways – I was excited to see the franchise’s take on it. I wasn’t prepared for the sheer chaos of what I found, and I’m not just talking about the craziness of the items. I’ll start with the good.

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